
Marketing
INTERACTIVE EXPERIENCE
INTERACTIVE EXPERIENCE
Built an interactive 3D experience for Logitech's Zone Learn headset, turning a dense technical feature list into a hands on product demonstration.
Built an interactive 3D experience for Logitech's Zone Learn headset, turning a dense technical feature list into a hands on product demonstration.
Year
2025
Year
2025
Year
2025
Industry
Consumer Electronics
Industry
Consumer Electronics
Industry
Consumer Electronics
Intro
The product is a headset built specifically for students and learning environments. It has dozens of features that matter, durability, audio tuning, swappable cables, personalization. The challenge was getting all of that across without burying the buyer in spec sheets.

Objective
Build an interactive 3D experience that organizes over 20 informational hotspots around a freely rotatable model. Buyers should be able to explore the product at their own pace, triggering animations to see how features actually work, like swapping earcups, toggling personalization charms, or detaching and replacing cables.


Challenge
The hardest part was the cable animation. Plugging and unplugging cables had to feel realistic, with believable motion, weight and connector behavior. Anything that looked off would break the illusion and undermine the whole experience.
The second challenge was hierarchy. With 20+ hotspots in one scene, the UI had to stay clean. Buyers needed to find what they were looking for without getting lost in a wall of buttons.

Result
A complete interactive 3D experience that transforms the product feature list into a hands on demonstration. Buyers rotate the headset freely, click through hotspots, trigger animations for cable swaps and personalization, and see exactly how each feature works in context.
The same 3D scene became the foundation for additional assets across the campaign. Stills, social content and product page visuals, all built from one source.
Latest Projects

Marketing
INTERACTIVE EXPERIENCE
INTERACTIVE EXPERIENCE
Built an interactive 3D experience for Logitech's Zone Learn headset, turning a dense technical feature list into a hands on product demonstration.
Built an interactive 3D experience for Logitech's Zone Learn headset, turning a dense technical feature list into a hands on product demonstration.
Year
2025
Year
2025
Year
2025
Industry
Consumer Electronics
Industry
Consumer Electronics
Industry
Consumer Electronics
Intro
The product is a headset built specifically for students and learning environments. It has dozens of features that matter, durability, audio tuning, swappable cables, personalization. The challenge was getting all of that across without burying the buyer in spec sheets.

Objective
Build an interactive 3D experience that organizes over 20 informational hotspots around a freely rotatable model. Buyers should be able to explore the product at their own pace, triggering animations to see how features actually work, like swapping earcups, toggling personalization charms, or detaching and replacing cables.


Challenge
The hardest part was the cable animation. Plugging and unplugging cables had to feel realistic, with believable motion, weight and connector behavior. Anything that looked off would break the illusion and undermine the whole experience.
The second challenge was hierarchy. With 20+ hotspots in one scene, the UI had to stay clean. Buyers needed to find what they were looking for without getting lost in a wall of buttons.

Result
A complete interactive 3D experience that transforms the product feature list into a hands on demonstration. Buyers rotate the headset freely, click through hotspots, trigger animations for cable swaps and personalization, and see exactly how each feature works in context.
The same 3D scene became the foundation for additional assets across the campaign. Stills, social content and product page visuals, all built from one source.
Latest Projects

Marketing
INTERACTIVE EXPERIENCE
INTERACTIVE EXPERIENCE
Built an interactive 3D experience for Logitech's Zone Learn headset, turning a dense technical feature list into a hands on product demonstration.
Built an interactive 3D experience for Logitech's Zone Learn headset, turning a dense technical feature list into a hands on product demonstration.
Year
2025
Year
2025
Year
2025
Industry
Consumer Electronics
Industry
Consumer Electronics
Industry
Consumer Electronics
Intro
The product is a headset built specifically for students and learning environments. It has dozens of features that matter, durability, audio tuning, swappable cables, personalization. The challenge was getting all of that across without burying the buyer in spec sheets.

Objective
Build an interactive 3D experience that organizes over 20 informational hotspots around a freely rotatable model. Buyers should be able to explore the product at their own pace, triggering animations to see how features actually work, like swapping earcups, toggling personalization charms, or detaching and replacing cables.


Challenge
The hardest part was the cable animation. Plugging and unplugging cables had to feel realistic, with believable motion, weight and connector behavior. Anything that looked off would break the illusion and undermine the whole experience.
The second challenge was hierarchy. With 20+ hotspots in one scene, the UI had to stay clean. Buyers needed to find what they were looking for without getting lost in a wall of buttons.

Result
A complete interactive 3D experience that transforms the product feature list into a hands on demonstration. Buyers rotate the headset freely, click through hotspots, trigger animations for cable swaps and personalization, and see exactly how each feature works in context.
The same 3D scene became the foundation for additional assets across the campaign. Stills, social content and product page visuals, all built from one source.


